I still remember the night I first heard that Terraria’s massive 1.3 update was finally coming to Xbox One and PlayStation 4. It was 2018, and I was a console player who had spent years watching PC videos with a mix of awe and jealousy. Re-Logic and Pipeworks Studios alongside publisher 505 Games were bringing the biggest update yet to consoles, and suddenly the gap between my living-room screen and the PC version felt much smaller. In a statement from the press release, Neil Ralley, President of 505 Games, explained that the teams had put an immense amount of work into the update so console fans would have access to all the same features and improvements available for PC, providing a truly fresh experience for even long-time players and allowing them to experience the game all over again. I read that quote three times. It was not marketing fluff to me; it was a promise.

Terraria first released in 2011 for PC. By 2018 it was on almost every modern platform imaginable, with a Nintendo Switch version coming soon. I had already sunk hundreds of hours into the console edition, building boxy castles, digging hellevators, and dying to bosses that my PC friends called easy. The 1.3 update, the largest one to be implemented, changed that. It added a slew of features including new modes, events, crafting, and more. The full changelog was enormous, but here is the overview that mattered to console players like me:
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A host of new enemies and events to combat, defeat, and plunder for loot.
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The endgame Celestial Invasion Event and the Moonlord final boss encounter.
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Brand new underground biomes to explore – Granite, Marble and more!
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New Expert mode designed to provide new challenges for even the most seasoned Terraria veterans, with the promise of greater rewards.
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Updated crafting with multiple added item options.
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Changes to NPCs, as well as some new friendly faces.
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More than 800 new items to discover, bringing the total item count to more than 3500.
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Numerous quality of life upgrades and features that until then were only available on PC.
I made a new world the day the update went live. Expert mode humbled me immediately. Every slime felt like a threat, every cave felt darker, and every boss became a genuine test of patience. I loved it. I spawned in a normal forest, chopped trees, built a wooden box, and then wandered into a Marble biome by accident. The hoplites punished me for being curious. Later I found Granite, with its strange granite elementals, and I felt like an explorer again. The underground had been remade in a way that made old terrain feel new.
The table below is how I would summarize my first week with 1.3 on console.
| Update feature | My experience |
|---|---|
| Expert mode | Brutal, rewarding, and the reason I learned to dodge |
| Celestial Invasion Event | A beautiful, terrifying endgame spectacle |
| Moonlord | The final boss I still approach with shaky hands |
| Granite and Marble biomes | Fresh exploration in familiar underground layers |
| 800+ new items | Endless crafting goals and inventory chaos |
| NPC changes | My town finally felt alive |
| Quality of life upgrades | Small fixes that made long sessions comfortable |
The Celestial Invasion Event was the highlight. I remember gathering with two friends, each of us wearing mismatched endgame gear, trying to survive the four celestial pillars. We failed. We tried again. We failed better. When the Moonlord finally appeared, the screen filled with eyes and death rays, and I screamed into my microphone. Beating him did not feel like finishing a game. It felt like closing a chapter that had started back in 2011.
There was also a practical reason I convinced so many friends to join. If the Xbox One was your primary platform, that moment was a good time to pick up Terraria, because the game was on sale for 70% off until March 5th, 2018. I sent messages to everyone I knew. Some laughed. Some bought it. A few are still playing with me in 2026.
Looking back from 2026, the Nintendo Switch version is no longer coming soon. It arrived, and Terraria has continued to grow across platforms. Re-Logic has kept supporting the game, and the console edition has moved far beyond that 1.3 milestone. Yet 1.3 remains special to me because it gave console players real parity with PC. It was not a small patch. It was a second life for the game.
By early 2017, Re-Logic had announced that Terraria sold over 20 million copies since launch. That number has only grown since. In 2026, Terraria is still a sandbox that welcomes new players and rewards veterans. But for me, the 1.3 update on Xbox One and PlayStation 4 is the moment I stopped feeling like a second-class citizen. I still build wooden boxes. I still die to bosses. I still return to the Moonlord fight when I want to remember what it felt like to see the console version become whole.
If you missed that era, you can still feel its impact. Start an Expert world. Explore Granite and Marble. Craft something ridiculous from the 3500+ item pool. Then look up at the night sky and prepare for the Celestial Invasion. The Moonlord is waiting, and in 2026, that fight is still worth the shaky hands.